Spark TransitionPre-ETS & IEP crosswalk

Package
FOR U.S. TRANSITION TEACHERS · CASE MANAGERS · PRE-ETS PROVIDERS

Spark TransitionPre-ETS & IEP crosswalk

Every Spark module mapped to the federally defined Pre-Employment Transition Services it delivers, the IDEA transition goal areas it supports, and CASEL and personal-finance standards — with sample IEP goal language in condition–behavior–criterion–measurement format.

Templates, not finished goals — IEP goals must be individualized to the student in front of you.

The two federal anchors

IDEA transition plans

Every student with an IEP must have a transition plan in effect by age 16 (many states require it from 14), with measurable postsecondary goals in three areas: education/training, employment, and independent living. Annual IEP goals must connect to those postsecondary goals.

Pre-Employment Transition Services (Pre-ETS)

Under the Workforce Innovation and Opportunity Act, every state vocational rehabilitation agency must reserve at least 15% of its federal funds for Pre-ETS, available to students with disabilities ages 14–21 (to 22 in some states). A student qualifies with an IEP, a 504 plan, or other disability documentation — no open VR case required. Pre-ETS is defined as five services:

1. Job exploration counselingPartially covered

Covered by the Work Ready module (in development).

2. Work-based learning experiencesSupported, not claimed

Delivered through real-world experiences — Spark supports but does not claim this.

3. Counseling on postsecondary education opportunitiesSupported, not claimed

Delivered through counseling — Spark supports but does not claim this.

4. Workplace readiness trainingCovered in depth

Including social skills and independent living — covered in depth across the live modules.

5. Instruction in self-advocacyCovered in depth

Covered in depth by My Signals and Speak Up.

Module crosswalk

Tap a module to see its Pre-ETS mapping, IEP goal areas, standards alignment, and sample goal language. Adjust the conditions, criteria, and measurement schedule to the student in front of you.

The arcade's role

The arcade games are fluency and generalization practice for the same skills, not separate instruction: Change Rush and Cart Dash build money fluency under time pressure, Route Runner builds journey-planning fluency, Vibe Check and Idiom Flip build social-reading speed, Scam Slam builds scam-recognition automaticity, Sort Storm builds sorting and sequencing speed, and Cool Down builds regulation under stress. In IEP terms, the modules teach to acquisition; the arcade supports fluency and maintenance criteria.

Privacy note for districts

Spark's learner side requires no student accounts and stores no student data — sessions are anonymous and nothing persists. There is no student data to govern under FERPA and no under-13 data collection implicating COPPA, which means most district student-data-privacy review processes have nothing to vet. Progress documentation happens on the printable data sheets, owned and held by the teacher.

See the modules for yourself

Four modules and four arcade games are free — open one and try it the way a student would. Full access comes with a 7-day free trial.

Open Spark — free

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